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CapabilitiesConcept development & process

Concept development & process

product development · concept development · problem framing · double diamond · design thinking · requirement setting · concept selection · Pugh and weighted decision matrices · design of experiments · Build-Measure-Learn · biologically inspired design

Skill
Concept development & process
Methods
double diamond · problem framing · requirement setting · Pugh and weighted decision matrices · Build-Measure-Learn · design of experiments · biologically inspired design
Learned
Biologically Inspired Design, DTU · Product Development: phases and process, DTU · Holistic Design of Engineering Systems, DTU · Facilitating Innovation in Multidisciplinary Teams, DTU · MSc thesis

This is the part of a project I am best at, and it is also the part that is hardest to show in a portfolio, since the output of good framing is usually that a team stops building the wrong thing rather than that something visible gets built. Here COBOD is the example I keep coming back to, as the brief we were given was about process documentation, however the problem underneath it turned out to be that 41 printers had been sold with only two of them identical, which quietly cost R&D a seventh of its capacity and which we were able to put at 5.3 million DKK over five years.

Furthermore what separates the projects where this worked from the ones where it did not is whether the requirement was written down before anything was built. Here the thesis is the clearest case, since every one of the 109 experiments began as a written, falsifiable hypothesis, and this is what made it possible to kill my own starting assumption in phase 1 rather than defend it.

Concept development

Concept development is what I spent six months doing full time at the LEGO Group's Creative Play Lab, where my concept was selected for further development, ranked first out of 41 pitches and first among the concepts from seven other design interns. It is important to note that the work itself is covered by confidentiality, so what I can state is the shape of it rather than the content, meaning original concepts taken from idea to tested physical prototype and iterated against what came out of toy testing rather than against my own judgement. Furthermore the pattern outside LEGO has been similar, since the brewing installation for the museum caravan started as my idea and my first prototype before the team built on it, and SkillWalls came out of a fairly plain observation, in that Denmark throws away an estimated 18,000 tonnes of gypsum a year largely because partition walls cannot be taken down without destroying them.

Keywords

concept development · idea generation · concept sketching · play and experience concepts · prototype-led concept work · pitching

Problem framing

Most briefs describe a symptom, and the useful work is usually one level below the brief. At COBOD we were asked about process documentation, however the problem underneath was that 41 printers had been sold with only two of them identical, and once that was measured it came to a seventh of R&D's capacity, or 5.3 million DKK over five years with no capital investment needed to fix it. Furthermore my bachelor's thesis at GEA was the same shape, since the question was not how to generate more ideas but why radical ones stalled on the way through an organisation built for incremental ones, and at Herlev Hospital the observation study moved the problem from a busy lab to a specific interruption pattern worth 98.8 staff hours a year.

Keywords

problem framing · reframing the brief · root cause analysis · AS-IS analysis · quantifying the problem · stakeholder mapping

Double diamond and requirement setting

The double diamond is the structure I default to, and the half I take most seriously is the define step, since a discover phase that does not end in a written requirement just produces a lot of notes. For the thesis the 11 interviews and 373 mapped quotes ended in a specification rather than in a theme, meaning an entangler needing high shear strength, a diameter below 0.3 mm and high flexibility, a stopper needing high tensile strength, a diameter above 2 mm and a high-friction surface, and a delivery method needing a significant area of effect. Here HappyLight was requirement-led in the same way, as the use cycle was designed around a volunteer with no training and an earth drill, which is what forced 48 hours of runtime across a 7-day festival on a single charge.

Keywords

double diamond · discover and define · requirement setting · design specification · use-cycle design · implementation planning

Concept selection

Choosing between concepts is where a team is most likely to pick the one its loudest member prefers, so I would rather score them even when the result confirms what everyone already thought. On the camper van key two concepts went through to scoring, one inspired by a Swiss Army knife and one shaped like the van itself, and the Swiss Army knife concept won on comfort in the hand under a Pugh matrix. Furthermore the sorting bin was chosen from three concepts on a weighted decision matrix and scored 7.9 against the two alternatives, while on the Snickers project the prioritisation ran through a structured circularity framework in order to come back with two initiatives rather than with a list.

Keywords

concept selection · Pugh matrix · weighted decision matrix · criteria weighting · prioritisation · trade-off analysis

Build-Measure-Learn and design of experiments

Build-Measure-Learn is the loop I use when the answer is not knowable from desk work. The thesis ran three of these loops across 109 experiments, where every test object began as a written, falsifiable hypothesis, and this is what made phase 1 useful, since it killed my own starting assumption that more string loops would entangle better. It is important to note that the loops were deliberately run for breadth rather than for statistical significance, and that a mid-project error, where an acrylic enclosure was bouncing test objects back into the propeller and inflating the results, meant every earlier result had to be re-read against it. Furthermore GoGreen ran four iterations against targets set in advance, and on Facilitating Innovation I coached another team through assumption mapping to a validation matrix and a prototyping roadmap rather than through their solution.

Keywords

Build-Measure-Learn · design of experiments · falsifiable hypotheses · iteration against stated targets · assumption mapping · validation matrix · prototyping roadmap

Biologically inspired design

Biologically inspired design is a DTU course and also the method that produced the thesis result. Phase 1 came out of a spiderweb-inspired hexagon, which was the one geometry that entangled and stopped the motor cleanly, while phase 3 was reframed after the Cape sundew, which catches insects with a fast adhesive and then closes slowly and mechanically, and this is what moved the work from hunting for one optimal string to testing a two-part entangler plus stopper. Here the useful part was not the organism but the function it performs, since translating catch-then-restrain into a material pair is what made the frayed rope findable at all.

Keywords

biologically inspired design · function-based abstraction · biomimetic analogy · nature as a solution database

The research that feeds the discover phase sits under User research & testing.